thexder - boot
Emulation Item Preview
Share or Embed This Item
thexder - boot
- Language
- English
Notes
Disk info for thexder_boot.dsk:
File Name: a2_asimov_thexder_boot/thexder_boot.dsk
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 512
Used Space (bytes): 142848
Physical Size (KB): 140
Free Space (KB): 0
Used Space (KB): 139
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 2
Used Sectors: 558
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for thexder_boot.dsk:
a2_asimov_thexder_boot/thexder_boot.dsk DISK VOLUME #254
A 003 HELLO
A 002 GO
A 003 GO1
A 003 GO2
B 066 TITLE
B 025 COMMP01
B 040 CHARS
B 008 FONT
B 049 THEX
B 066 CREDITS
B 034 TITLE.II
B 034 CREDITS.II
B 005 IIFONT
B 002 JOYSTICK
B 005 CHARS1
B 004 MUSIC
B 051 THEX1
B 097 CHARS2
B 008 MYIO
B 002 MOON
B 002 DEMO
DOS 3.3 format; 512 bytes free; 142,848 bytes used.
Text found in thexder_boot.dsk/DEMO.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 00 A0 1A CB 00 CB 00 CB 00 CB 07 CB 00 CB 00 CB . .K.K.K .K.K.K.K
$000010 00 CD 11 C8 02 CB 00 CB 00 CB 00 CB 00 CB 02 C8 .M.H.K.K .K.K.K.H
$000020 00 CB 00 CD 0D C8 02 C8 00 C8 00 C8 00 C8 00 C8 .K.M.H.H .H.H.H.H
$000030 00 D5 00 D5 00 D5 00 D5 00 D5 00 D5 00 CD 06 D5 .U.U.U.U .U.U.M.U
$000040 00 CB 07 C8 02 CB 00 CB 00 CD 27 C8 03 CB 00 CB .K.H.K.K .M'H.K.K
$000050 00 C8 0A CB 00 CB 00 CB 00 CB 00 CB 30 00 00 .. .H.K.K.K .K.K0..
** END **
Text found in thexder_boot.dsk/GO.bas:
1 REM ** STANDARD HI-RES VERSION
10 D$ = CHR$(4)
15 PRINT D$"BLOAD MOON,A$F30"
20 PRINT D$"BLOAD JOYSTICK,A$300"
23 TEXT : HOME
25 PRINT D$"BLOAD MYIO,A$1000"
27 PRINT "RUNNING HI-RES VERSION..."
40 PRINT D$;"BLOAD IIFONT,A$5060"
45 PRINT D$"BLOAD THEX,A$1800"
50 CALL 6144
Text found in thexder_boot.dsk/GO1.bas:
1 REM ** DOUBLE HI-RES VERSION
10 D$ = CHR$(4)
15 PRINT D$"BLOAD MOON,A$F00"
17 PRINT D$"BLOAD DEMO,A$E00"
18 TEXT : HOME
20 PRINT D$"BLOAD JOYSTICK,A$300"
25 PRINT D$"BLOAD MYIO,A$1000"
27 PRINT "RUNNING DOUBLE HI-RES VERSION..."
40 PRINT D$;"BLOAD FONT,A$5000"
45 PRINT D$"BLOADTHEX1,A$1800"
50 CALL 6144
130 POKE 49153,0: POKE 49165,0: POKE 49246,0: POKE 49236,0
140 POKE 49232,0: POKE 49239,0: POKE 49234,0
145 POKE 49236,0
150 RETURN
Text found in thexder_boot.dsk/GO2.bas:
5 GOSUB 130
10 D$ = CHR$(4)
13 PRINT D$"BLOAD CHARS,A$1000,L$8000"
18 D$ = CHR$(4): PRINT D$"BLOAD AMOVE,A$300"
19 CALL 768
20 PRINT D$"BLOAD JOYSTICK,A$300"
30 PRINT D$"bload THEX,a$1000"
40 PRINT D$;"BLOAD FONT,A$3A00"
43 PRINT D$;"bload level.1.coco.ra,a$4000,l$5600"
50 CALL 4096
130 POKE 49153,0: POKE 49165,0: POKE 49246,0: POKE 49236,0
140 POKE 49232,0: POKE 49239,0: POKE 49234,0
145 POKE 49236,0
150 RETURN
Text found in thexder_boot.dsk/HELLO.bas:
0 POKE 1012,255: POKE 1011,255: POKE 1010,255: POKE 214,255
1 TEXT : HOME
2 PRINT "LOADING THEXDER...APPLE IIE/IIC VERSION"
3 PRINT : PRINT "PLEASE WAIT..."
4 VTAB 21: PRINT "TO FORCE LOAD HI-RES VERSION PRESS '+'": PRINT "WORKS ON ENHANCED APPLES ONLY!"
5 D$ = CHR$(4)
6 FOR I = 1 TO 2000: NEXT I
7 IF PEEK(49152) = 171 THEN 50
10 A = PEEK(64435)
20 IF A = 6 THEN 100
30 IF PEEK(65290) = 160 THEN 50
50 PRINT D$"RUN GO": REM * HI-RES
100 PRINT D$"RUN GO1": REM 2HI-RES
Text found in thexder_boot.dsk/JOYSTICK.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 AD 00 C0 C9 8B D0 02 E6 97 8D 81 C0 AD 61 C0 85 -.@I.P.f ...@-a@.
$000010 66 AD 62 C0 85 94 A5 93 49 01 85 93 29 01 AA 20 f-b@..%. I...).*
$000020 1E FB E0 00 F0 05 84 A3 4C 2D 03 84 A2 C0 AF B0 .{`.p..# L-.."@/0
$000030 14 C0 46 90 21 A9 01 E0 00 F0 05 85 95 4C 64 03 .@F.!).` .p...Ld.
$000040 85 96 4C 64 03 8A D0 07 A9 02 85 96 4C 64 03 A9 ..Ld..P. )...Ld.)
$000050 00 85 95 4C 64 03 8A D0 07 A9 00 85 96 4C 64 03 ...Ld..P .)...Ld.
$000060 A9 02 85 95 A5 95 0A 0A 18 65 96 AA BD 78 03 85 )...%... .e.*=x..
$000070 35 8D 83 C0 8D 83 C0 60 06 01 07 00 02 08 03 00 5..@..@` ........
$000080 04 00 05 00 .. .. .. .. .. .. .. .. .. .. .. .. ....
** END **
Text found in thexder_boot.dsk/MOON.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 20 04 25 04 28 04 20 04 25 04 28 04 20 04 25 04 .%.(. . %.(. .%.
$000010 28 04 20 04 25 04 28 04 20 04 25 04 28 04 20 04 (. .%.(. .%.(. .
$000020 25 04 28 04 20 04 25 04 28 04 20 04 25 04 28 04 %.(. .%. (. .%.(.
$000030 21 04 25 04 28 04 21 04 25 04 28 04 21 04 26 04 !.%.(.!. %.(.!.&.
$000040 2A 04 21 04 26 04 2A 04 20 04 24 04 2A 04 20 04 *.!.&.*. .$.*. .
$000050 25 04 28 04 20 04 25 04 27 04 1E 04 24 04 27 04 %.(. .%. '...$.'.
$000060 00 00 1C 04 20 04 25 04 20 04 25 04 28 04 20 04 .... .%. .%.(. .
$000070 25 04 28 04 2C 04 25 04 28 02 2C 02 2C 04 27 04 %.(.,.%. (.,.,.'.
$000080 2A 04 20 04 27 04 2A 04 20 04 27 04 2A 04 2C 04 *. .'.*. .'.*.,.
$000090 27 04 2A 02 2C 02 2C 04 25 04 28 04 20 04 25 04 '.*.,.,. %.(. .%.
$0000A0 28 04 2D 04 25 04 2A 04 21 04 25 04 2A 04 2C 04 (.-.%.*. !.%.*.,.
$0000B0 23 04 28 04 20 04 23 04 28 04 2A 04 23 04 27 04 #.(. .#. (.*.#.'.
$0000C0 2F 04 23 04 27 04 28 0C 00 18 00 00 00 00 00 .. /.#.'.(. .......
** END **
Text found in thexder_boot.dsk/MUSIC.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 4C 0A 1F A9 80 8D D0 1F D0 08 2C 10 C0 A9 00 8D L..)..P. P.,.@)..
$000010 D0 1F A0 00 B1 0A AA C8 2C D0 1F 30 05 AD 00 C0 P. .1.*H ,P.0.-.@
$000020 30 04 B1 0A D0 01 60 85 0C 18 A5 0A 69 02 85 0A 0.1.P.`. ..%.i...
$000030 90 02 E6 0B 8A A2 00 A8 D0 13 A0 30 CA D0 FD 88 ..f..".( P. 0JP}.
$000040 D0 FA C6 0C D0 F4 4C 12 1F E8 38 E9 0C C9 0C B0 PzF.PtL. .h8i.I.0
$000050 F8 0A A8 B9 A0 1F 85 06 B9 A1 1F 85 07 B9 B8 1F x.(9 ... 9!...98.
$000060 85 08 B9 B9 1F 85 09 4C 72 1F 46 07 66 06 06 08 ..99...L r.F.f...
$000070 26 09 CA 10 F5 38 A5 06 E5 07 E9 04 85 06 B0 02 &.J.u8%. e.i...0.
$000080 C6 07 A5 09 85 0D A4 07 A6 FE BD 20 C0 A6 06 CA F.%...$. &~= @&.J
$000090 D0 FD 88 10 FA C6 0D D0 ED C6 0C D0 E5 4C 12 1F P}..zF.P mF.PeL..
$0000A0 F2 0B 46 0B A4 0A 0B 0A 7B 09 F3 08 72 08 F9 07 r.F.$... {.s.r.y.
$0000B0 86 07 1A 07 B4 06 54 06 16 04 55 04 97 04 DD 04 ....4.T. ..U...].
$0000C0 27 05 75 05 C8 05 20 06 7D 06 E0 06 4A 07 B8 07 '.u.H. . }.`.J.8.
$0000D0 00 AA C8 8C 62 AA EE 5F AA A2 00 08 BD 00 02 CD .*H.b*n_ *"..=..M
$0000E0 23 04 1D 04 29 08 21 04 1B 04 2B 08 1F 04 19 04 #...).!. ..+.....
$0000F0 2D 08 1E 04 18 04 00 08 2F 18 00 00 84 A8 D0 D6 -....... /....(PV
$000100 AD 00 02 CD B2 AA F0 03 4C A4 9F AD 01 02 C9 8D -..M2*p. L$.-..I.
$000110 D0 06 20 5B A7 4C 95 9F 4C C4 A6 0E 5F AA AC 5F P. ['L.. LD&._*,_
$000120 AA 20 5E A6 90 0C A9 02 39 09 A9 F0 05 A9 0F 4C * ^&..). 9.)p.).L
$000130 D2 A6 C0 06 D0 02 84 33 A9 20 39 09 A9 F0 61 20 R&@.P..3 ) 9.)pa
$000140 95 A0 08 20 A4 A1 F0 1E 0A 90 05 30 03 4C 00 A0 . . $!p. ...0.L.
$000150 6A 4C 59 A0 20 93 A1 F0 0D 99 75 AA C8 C0 3C 90 jLY .!p ..u*H@<.
$000160 F3 20 93 A1 D0 FB 28 D0 0F AC 5F AA A9 10 39 09 s .!P{(P .,_*).9.
$000170 A9 F0 0C A0 1E 08 D0 CB AD 93 AA C9 A0 F0 13 AD )p. ..PK -.*I p.-
$000180 75 AA C9 A0 D0 4B AC 5F AA A9 C0 39 09 A9 F0 02 u*I PK,_ *)@9.)p.
$000190 10 3F 4C 00 A0 A0 3C A9 A0 99 74 AA 88 D0 FA 60 .?L. <) .t*.Pz`
$0001A0 8D 75 AA A9 0C 39 09 A9 F0 27 20 B9 A1 B0 1F A8 .u*).9.) p' 9!0.(
$0001B0 D0 17 E0 11 B0 13 AC 5F AA A9 08 39 09 A9 F0 06 P.`.0.,_ *).9.)p.
$0001C0 E0 08 B0 CE 90 0B 8A D0 08 A9 02 4C D2 A6 4C C4 `.0N...P .).LR&LD
$0001D0 A6 A9 00 8D 65 AA 8D 74 AA 8D 66 AA 8D 6C AA 8D &)..e*.t *.f*.l*.
$0001E0 6D AA 20 DC BF AD 5D AA 20 A4 A1 D0 1F C9 8D D0 m* \?-]* $!P.I.P
$0001F0 F7 AE 5F AA AD 65 AA 1D 0A A9 5D 0A A9 D0 93 .. w._*-e*. .)].)P.
** END **
- Addeddate
- 2014-06-24 02:58:17
- Emulator
- apple2e
- Emulator_ext
- dsk
- Identifier
- a2_asimov_thexder_boot
- Scanner
- Internet Archive Python library 0.6.5
comment
Reviews
799 Views
DOWNLOAD OPTIONS
IN COLLECTIONS
The Apple II Library: Games The Software Library: Apple Computer Software Library The Emulation StationUploaded by Jason Scott on