Stellar 7
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Disk info for Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do:
File Name: a2_Stellar_7_1983_Software_Entertainment_Company_cr_Blade/Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do
Disk Name: DISK VOLUME #254
Physical Size (bytes): 143360
Free Space (bytes): 6656
Used Space (bytes): 136704
Physical Size (KB): 140
Free Space (KB): 6
Used Space (KB): 133
Archive Order: DOS
Disk Format: DOS 3.3
Total Sectors: 560
Free Sectors: 26
Used Sectors: 534
Tracks On Disk: 35
Sectors On Disk: 16
Disk directory for Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do:
a2_Stellar_7_1983_Software_Entertainment_Company_cr_Blade/Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do DISK VOLUME #254
A 015 STELLAR 7
B 033 BRIEF
B 008 BRIEF.ST
B 014 BRIEFING
B 003 DYN1
B 003 DYN2
B 003 DYN3
B 003 DYN4
B 003 DYN5
B 003 DYN6
B 003 DYN7
B 002 HIGH
B 003 LETTER
B 014 LEV1
B 014 LEV2
B 014 LEV3
B 014 LEV4
B 014 LEV5
B 014 LEV6
B 014 LEV7
B 002 OBJ1
B 002 OBJ2
B 002 OBJ3
B 002 OBJ4
B 002 OBJ5
B 002 OBJ6
B 002 OBJ7
B 034 PANEL
B 025 PLAYGAME
B 026 ROCK1
B 079 ROCK2
B 007 ROCK3
B 034 TITL1
B 008 TITLE.2
B 033 TITLE
DOS 3.3 format; 6,656 bytes free; 136,704 bytes used.
Text found in Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do/LETTER.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 A0 D3 D4 C5 STE
$000010 CC CC C1 D2 A0 B7 8D 8D A0 A0 A0 A0 A0 C3 CF D0 LLAR 7.. COP
$000020 D9 D2 C9 C7 C8 D4 A0 B1 B9 B8 B3 A0 C4 C1 CD CF YRIGHT 1 983 DAMO
$000030 CE A0 D3 CC D9 C5 8D 8D 8D D9 CF D5 A0 D3 C8 CF N SLYE.. .YOU SHO
$000040 D5 CC C4 CE A7 D4 A0 C2 C5 A0 D2 C5 C1 C4 C9 CE ULDN'T B E READIN
$000050 C7 A0 D4 C8 C9 D3 AC A0 C2 D5 D4 A0 C9 C6 8D D9 G THIS, BUT IF.Y
$000060 CF D5 A0 C1 D2 C5 A0 A0 D4 C8 C5 CE A0 D0 CC C5 OU ARE THEN PLE
$000070 C1 D3 C5 A0 C4 CF CE A7 D4 A0 C4 C9 D3 D4 D2 C9 ASE DON' T DISTRI
$000080 C2 D5 D4 C5 8D C1 CE D9 A0 C9 CC CC C5 C7 C1 CC BUTE.ANY ILLEGAL
$000090 A0 C3 CF D0 C9 C5 D3 A0 A0 D9 CF D5 A0 CD C9 C7 COPIES YOU MIG
$0000A0 C8 D4 A0 CD C1 CB C5 A0 D4 CF 8D D4 CF A0 CF D4 HT MAKE TO.TO OT
$0000B0 C8 C5 D2 A0 D0 C5 D2 D3 CF CE D3 AE A0 C9 A0 D3 HER PERS ONS. I S
$0000C0 D0 C5 CE D4 A0 CF D6 C5 D2 A0 C1 A0 D9 C5 C1 D2 PENT OVE R A YEAR
$0000D0 8D C3 D2 C5 C1 D4 C9 CE C7 A0 D4 C8 C9 D3 A0 D0 .CREATIN G THIS P
$0000E0 D2 CF C7 D2 C1 CD AE 8D 8D A0 A0 A0 A0 A0 A0 A0 ROGRAM.. .
$0000F0 C9 CD D0 CC CF D2 C9 CE C7 A0 D9 CF D5 A0 D4 CF IMPLORIN G YOU TO
$000100 A0 C6 C1 C9 D2 CE C5 D3 D3 AC 8D 8D A0 A0 A0 A0 FAIRNES S,..
$000110 A0 A0 A0 A0 A0 A0 A0 A0 A0 C4 C1 CD CF CE A0 D3 DAMON S
$000120 CC D9 C5 8D 8D 8D .. .. .. .. .. .. .. .. .. .. LYE...
** END **
Text found in Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do/OBJ2.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000010 00 00 00 00 00 00 00 00 27 60 AA AA 55 55 AA AA ........ '`**UU**
$000020 20 40 A0 4C 40 A0 AA AA 5D 55 AA AA 55 55 AA AA @ L@ ** ]U**UU**
$000030 20 40 A0 20 40 A0 4C 40 A0 DD 8A 8A 5D DD 8A 8A @ @ L@ ]..]]..
$000040 AD 80 85 30 01 60 AD 00 00 00 00 00 00 00 00 00 -..0.`-. ........
$000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 ........ ........
$000070 F6 0C F4 06 FC 0A 04 00 00 00 00 00 00 00 00 00 v.t.|... ........
$000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0C ........ ........
$0000A0 02 FC 0E F4 0A 04 F6 00 CE 31 03 D0 1C A9 0D 8D .|.t..v. N1.P.)..
$0000B0 47 07 0A 63 0C 1F 09 0B 1B 0E 0F 1C 74 11 08 01 G..c.... ....t...
$0000C0 0B 13 00 64 05 0C 02 01 6E 73 1F 15 1C 65 0A 07 ...d.... ns...e..
$0000D0 22 03 D0 1E AD 30 C0 EE 00 00 00 00 00 00 00 00 ".P.-0@n ........
$0000E0 00 00 00 00 00 00 00 60 00 60 03 07 00 55 AB 00 .......` .`...U+.
** END **
Text found in Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do/OBJ6.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000010 00 00 00 00 00 00 00 00 27 60 AA AA 55 55 AA AA ........ '`**UU**
$000020 20 40 A0 4C 40 A0 AA AA 5D 55 AA AA 55 55 AA AA @ L@ ** ]U**UU**
$000030 20 40 A0 20 40 A0 4C 40 A0 DD 8A 8A 5D DD 8A 8A @ @ L@ ]..]]..
$000040 AD 80 85 30 01 60 AD 00 00 00 00 00 00 00 00 00 -..0.`-. ........
$000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F8 F2 ........ ......xr
$000070 06 FE FC 04 02 F6 FA 00 00 00 00 00 00 00 00 00 .~|..vz. ........
$000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 08 02 ........ ........
$0000A0 0A 0C 04 04 FC FA F8 00 CE 31 03 D0 1C A9 0D 8D ....|zx. N1.P.)..
$0000B0 47 07 0A 63 0C 1F 09 0B 1B 0E 0F 1C 74 11 08 01 G..c.... ....t...
$0000C0 0B 13 00 64 05 0C 02 01 6E 73 1F 15 1C 65 0A 07 ...d.... ns...e..
$0000D0 22 03 D0 1E AD 30 C0 EE 00 00 00 00 00 00 00 00 ".P.-0@n ........
$0000E0 00 00 00 00 00 00 A0 E0 07 03 0C 18 24 30 00 00 ...... ` ....$0..
** END **
Text found in Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do/OBJ7.txt:
Offset Hex Data Characters
======= ================================================ =================
$000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000010 00 00 00 00 00 00 00 00 55 55 AA AB 55 55 AA AA ........ UU*+UU**
$000020 55 55 AA AA 55 55 AA AA 55 55 AA AA 55 55 AA AA UU**UU** UU**UU**
$000030 DD 5D AA AA 5D 5D AA AA DD DD 8A AA 5D 5D AA AA ]]**]]** ]].*]]**
$000040 75 75 AA AA 75 75 AA AA 00 00 00 00 00 00 00 00 uu**uu** ........
$000050 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 F4 0C ........ ......t.
$000070 F6 FC 04 F8 08 08 F8 00 00 00 00 00 00 00 00 00 v|.x..x. ........
$000080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
$000090 00 00 00 00 00 00 00 00 00 00 00 00 00 00 06 FA ........ .......z
$0000A0 F2 0C 0C 08 F8 08 F8 00 55 55 AA AA 55 55 AA AA r...x.x. UU**UU**
$0000B0 47 07 0A 63 0C 1F 09 0B 1B 0E 0F 1C 74 11 08 01 G..c.... ....t...
$0000C0 0B 13 00 64 05 0C 02 01 6E 73 1F 15 1C 65 0A 07 ...d.... ns...e..
$0000D0 75 75 AA AA 75 75 AA AA 00 00 00 00 00 00 00 00 uu**uu** ........
$0000E0 00 00 00 00 00 00 00 00 E0 74 8C 0B 0B 1E 1E 00 ........ `t......
** END **
Text found in Stellar_7_1983_Software_Entertainment_Company_cr_Blade.do/STELLAR 7.bas:
1 POKE 1012,0: POKE 214,255
10 TEXT : HOME : HGR2
15 REM /THE BLADE/FP
20 D$ = CHR$(13) + CHR$(4)
25 REM /THE BLADE/FP
30 PRINT D$;"BRUN TITLE.2"
35 REM /THE BLADE/FP
40 REM /THE BLADE/FP
50 PRINT D$;"BRUN ROCK3"
55 REM /THE BLADE/FP
- Addeddate
- 2014-06-12 22:25:24
- Emulator
- apple2e
- Emulator_ext
- do
- Identifier
- a2_Stellar_7_1983_Software_Entertainment_Company_cr_Blade
- Scanner
- Internet Archive Python library 0.6.5
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