Red Storm Rising (IBM-PC)
designed by Sid Meier with Arnold Hendrick (credits)
released 1989
genre submarine simulation
game size 684 kb
archive size 381 kb
supports
EGA, Tandy 1000, CGA, Hercules, PC Speaker, Tandy Sounds, Adlib, Joystick.
Before Tom Clancy became a weapons expert, political analyst, TV mogul, and a veritable network unto himself,
he was just a storyteller - one talented enough to transform the arcane sensibilities of modern warfare into something
fascinating for the average Joe. And while Clancy never became a hard-core gamer, Tom liked games; in particular, he
liked the idea of turning his novels into games, for which the combat-rich Red Storm Rising novel was perfectly suited.
In 1985, TSR (the Dungeons & Dragons folks) sold some 60,000 copies of a Red Storm Rising board game (which is still
worth picking up, if you're interested) based on a land conflict between NATO and Warsaw Pact forces in Europe. So,
when MicroProse signed the contract with Clancy for a computer title, Sid wanted to do something different: a modern
naval game. In Red Storm Rising, you portray a submarine captain, but all of the cozy arcade accouterments from Sid's
earlier Silent Service are replaced by a gritty techno-realistic look. The game is played over a series of multiple sonar
arrays, together with torpedo tracking and threat displays - enough grids to make you swear off graph paper forever - but
it also offers plenty of eye candy, in the form of sinking ships and missile launches, to keep you coming back for more.
The missions are the most varied of all Sid Meier sims: You stalk Soviet ICBM subs under the Arctic ice cap; stop your
enemy from landing commando forces in Iceland; slip just offshore of the Karelian peninsula and level a land base with
Tomahawk missiles; even get into "knife fights" with hunter-killer submarines. Tom Clancy is so expensive now as to render
the question of a Red Storm Rising II moot, which is a real shame. More recent submarine simulations, such as SSI's Silent
Hunter, may offer more photo-realistic instrument displays, but nothing can quite capture the feel of involvement and
psychological realism found in Red Storm Rising. Each time Red Storm Rising was ported to another platform, it was tweaked
to take advantage of each platform's strengths. If you use headphones when playing the Amiga version, for example, the
sound quality is such that you learn to identify enemy vessels by their unique propeller noises - you feel almost like a
real sonar operator! And as you win or lose missions, the fate of the free world hangs in the balance. A bit melodramatic?
Perhaps, but it's a wonderful way to design a game. -- © 1999 GameSpot
download (381 kb -- rename rsr-rar.pdf to rsr.rar)
. related links
Sid Meier's thoughts on his game
U-Boat Net
. other versions
Commodore Amiga
. other games designed by Sid Meier
Civilization
Covert Action
F-15 Strike Eagle
F-15 Strike Eagle II
F-19 Stealth Fighter
Gunship
Pirates!
Railroad Tycoon
Silent Service
MicroProse Abandonware Archive © 1999 point-two